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Command and conquer generals evolution
Command and conquer generals evolution











command and conquer generals evolution

The game mechanic is likely an abstraction, implying that the Ranger moved in to finish off or capture stunned infantry when using flash-bangs. Flash bang grenades only overwhelm the senses of people in their range with bright flash and loud bang.

  • The Flash Bang grenades are actually non-lethal weapons in real life and are incapable of clearing buildings, being unlikely to seriously harm enemy soldiers.
  • Rangers are the first units that the player uses in Generals, being available as the starting units in the Generals' training level.
  • increased flash-bang primary damage from 25 to 35.
  • General Granger now uses his own Rangers.
  • When ordered to attack with laser rifle

    #Command and conquer generals evolution upgrade#

    When the Advanced Training upgrade is completed When the Capture Building upgrade is completed We can now take control of enemy structures! When the Chemical Suits upgrade is completed

    command and conquer generals evolution

    When the Flash-Bang Grenades upgrade is completed When ordered to use flash-bang grenades

    command and conquer generals evolution

    When ordered to clear garrison building When ordered to attack with flash-bang grenades Rangers are especially effective when used alongside Humvees or the Combat Chinook, increasing their overall lethality and mobility. Any other infantry will remain behind in the Chinook. Note: ONLY the Rangers will do the Combat drop. The Chinook will fly directly over the targeted building or area and the Rangers within will rappel down and garrison the building, killing any enemy infantry within. When in a flying Chinook the ability becomes available. Rangers have the unique ability exclusive to USA generals, the Chinook Combat Drop. They can also be used as cheap(er) ways to recapture neutralised (driverless) vehicles attacked by Jarmen Kell or the Neutron Shell attack. Doing this is however dangerous, as the Rangers take up to a minute to fully capture the structure. Like the Rebel and Red Guard, they can be upgraded to capture enemy structures or neutral tech structures on the map. It is also worth noting that when using flash-bangs the unit has improved range compared to his assault rifle, however unlike the rifle attack which cannot miss its target, the flash bang grenade takes time to reach its target and enemy infantry may be able to move away from where it was aimed (due to it not being adjustable on the fly), however the flash-bang grenade has an area of effect impact damage, which may compensate for the delayed time. Rangers may also be created by using the paradrop General's power. Rangers may also use Chinooks to enter and clear garrisoned structures. In later versions however, Rangers in Zero Hour could garrison a building with flash-bangs equipped to use on Stinger sites. The flash-bang may be used to clear out Stinger Sites, but it seems in some versions of the game, this ability was removed. The Ranger may clear garrisoned structures with flash-bang grenades. The Rangers' short range means they are highly vulnerable against artillery and well positioned tanks. They are completely useless against any aircraft and fall relatively quickly in small groups. Garrisoned in buildings or bunkers, Rangers can be very dangerous against other infantry types or versus some tanks. Purchasable at the Strategy Center for $1500 Other abilities make it indispensable in various situations, but against a Toxin General or Nuclear General, like all infantry units, the Ranger is extremely vulnerable. Rangers used in massive numbers can be a very real threat to any small armour column of any tank, and when upgraded with the Flashbang ability they're devastating against infantry, even in relatively small groups. They have the same training time with the Rebel and similar damage capabilities. Generally the same as the GLA Rebel and Chinese Red Guard in terms of power, the Ranger the most expensive base infantry unit at $225 each. In addition to being deployed by the USA, Chinese General "Tigress" Leang has command over a detachment of Rangers, which she uses in place of the standard Chinese Red Guard.

    command and conquer generals evolution

    They are equipped with M16A2 assault rifles and wear PASGT vests and helmets for protection. US Army Rangers are some of the most elite infantrymen in the American military and the frontline infantry deployed during the War against the GLA.













    Command and conquer generals evolution